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Surprised me
I was pleasantly surprised how fun it is. I thought it would've been pretty boring after about 5-10 minutes, but that's not the case! If you like a fun multiplayer game, this game is definitely for you. It's even fun with little kids because they know characters such as Pikachu.
[Thursday, December 04, 2008]
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Fun for young and young at heart
The adventure mode is great but just the brawl mode would have made for a great game by itself. The best part is the variety of characters and control combination's for moves that allow people with different styles to find characters that suit them best.
The youngest kids (6 yrs) and the adults have all spent hours enjoying this game at our house.
[Tuesday, December 02, 2008]
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Solid game, WYSIWYG
I've been a fan of the Super Smash Brothers series since the N64 version came out. I got it the first day it came out and was excited and enthralled with the cross over fighting game. Super Smash Brothers Melee came out and it alone made the Game Cube a worthy purchase for me. I feared that with Brawl, nothing could live up to the fun I had felt while playing the previous versions. I feared the addition of characters for the sake of new characters would be nothing more than mere novelty. I was pleased to have these fears relieved. Super Smash Brothers Brawl delivers an exciting play experience with all its options. The stage designer allows a nice creative outlet and keeps the game constantly changing for many players. The achievements are somewhat staggering, but this gives something to hardcore players.
The new characters mesh really well for the most part (there are a few that feel strange). The game play has changed enough to keep it fresh, but not enough to completely change what was loved. I've found that my skills from Melee transfer really well over to Brawl. There are a few differences, but in terms of control, the GameCube controller gives me the same level of proficiency.
To keep it from being a pure clone of Melee the characters have almost all been universally slowed down. People used to the fast pace of Melee might notice this or become very annoyed with the speed. It was probably done for two good reasons I can think of: better online experiences and character balance. Speed is still an asset in the game, but it is not the ultimate weapon. This allows a bit more balance between characters previously unusable. Bowser and Donkey are still fairly bad, but not NEARLY as bad as they were before.
This is not meant to be a seriously competitive game. It's meant to be brain candy for yourself or a group of friends. There are some flaws in the characters, notably Ike being ridiculously overpowered. Overall, I think these flaws are simple enough to ignore and just focus on enjoying a really well put together game.
[Tuesday, November 25, 2008]
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